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Desert Rats Command Cards (FW241C)

Command Cards

Desert Rats Command Cards (FW241C)
Contains 36 cards to enhance your force, field iconic warriors and cutomise your units.

Command Cards provide Flames Of War generals with a way to further personalise and enhance their forces.

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Armoured Fist
The British Army has the Italian-German armies in Africa caught in a vice, and are steadily screwing the jaws shut. The Eighth Army is advancing from El Alamein in the east, while the First Army fights its way through Tunisia from the west. Their armoured divisions combine the dash of fast, light tanks like the Honey and Crusader, with the power of the heavy Grant and Sherman. Their infantry divisions have some of the toughest riflemen in the world, backed up by thickly-armoured Churchill and Valentine tanks and massed artillery. Together, they make up a force that can defeat anything the enemy brings against them, a force that will destroy the Axis forces in Africa.

Learn more about Armoured Fist here...

These optional cards include a range of options that can enhance or change your gaming experience by adding new Formations, Upgrades and Warriors, giving you even more choice when building your force.

Many Command cards are hidden until they are used, so you’re never quite sure what your opponent’s battle plans are until they are revealed. While hidden, Command cards do not affect their attached unit—a player must reveal them if they wish to gain the benefits of the card. Some Command cards must be revealed at the start of the game; these cards are used to build your army and have the keyword 'Build'.

Command cards can be added to your force in two ways. You can add them to your normal point cost, just as you would add a Unit to your force, or you and your opponent can agree on a set amount of points that each may use just to add Command cards to their lists.

Download a copy of the Command Card Rules here...

Check out the Command Card Q&A here...

Click on the 'They Don't Like It Up 'Em' card (right) for a larger version...

Command Cards

Desert Rats Command Card List

  • Pip Roberts - Warrior
  • John Currie - Warrior
  • Sticky Bombs - Unit
  • Planned Raid - Force
  • Tenacity - Formation
  • Artillery Expert - Force
  • For King and Country - Formation
  • SAS Raid - Force
  • LRDG Raid - Force
  • Portees - Build, Unit
  • Indian Motor Company - Build, Formation
  • Guards Motor Company - Build, Formation
  • Scout Tanks - Build, Force
  • Humber Armoured Car Squadron - Build, Formation
  • Australian Divisional Cavalry - Build, Formation
  • New Zealand Divisional Cavalry - Build, Formation
  • They Don't Like It Up 'Em - Formation
  • Lucky - Formation
  • Soft Skin Transport - Build, Unit
  • Charmed Life - Formation
  • Cut Them Down - Formation
  • Captured Tank - Formation
  • Fortify The Building - Formation
  • Dead Eye - Unit
  • Marksman - Formation
  • Hidden In Plain Sight - Formation
  • Diversionary Tactics - Force
  • Roll Over Them - Unit
  • Dummy Minefield - Force
  • Ferocious Valour - Formation
  • Cavalry Commander - Unit
  • Broadside - Formation
  • Short Halts - Formation
  • Sweet Shooting - Formation
  • Teamwork - Formation
  • Semi-Indirect Fire - Formation

Command Card Previews
with Andrew Haught

Pip Roberts
There are two ways Warriors can affect your force: some Warriors, like Pip Roberts, have a global effect that will enhance a large part of your force; others will replace models in your force and fight alongside your troops.

Remember, like other non-build cards, Warriors remain hidden until used, so your opponent might not know until it’s too late that they are facing a formidable warrior.

Click on the cards for a larger version...

Command Cards
Command Cards

Portees
This card is a upgrade for the 6pdr unit, it basically makes your 6pdrs into an unarmoured Tank teams, giving the unit a lot more mobility.

This card can be used with your 6pdr models or if you happen to have the portee model, and want to use it, then this card allows you to do so.

Australian and New Zealand Divisional Cavalry
One of the things we wanted to do in these Command Cards was add content that we could not include in the book. Build Cards are going to be some of the coolest options in the deck, giving you a whole new way to play your armies.

Command Cards