Island Landing Battle Report

Pacific Launch Week
Gung-Ho

Island Landing Battle Report
With Phil Yates and Andrew Haught

For our first battle report from the Pacific Theatre, Phil's Japanese Hohei Chutai infantry company defend against Andrew's Marine Rifle Company in the Island Landing mission from page 22 of Gung-Ho.

Learn more about Gung-Ho here...

Phil's Hohei Chutai (Infantry Company)
Phil's Hohei Chutai
Hohei Chutai (Infantry Company – Confident Trained) Banzai
Headquarters
Hohei Chutai HQ
With 2 x Command Sword teams 30 points
   With Regimental Standard 75 points
Combat Platoons
Hohei Platoon
With 2 x Rifle Squads 150 points
   With Banners 25 points
Hohei Platoon
With 2 x Rifle Squads 150 points
   With Banners 25 points
Weapons Platoons
Hohei Machine-Gun Platoon
With 4 x Type 92 HMG teams 110 points
Regimental Support Platoons
Hohei Rapid-Fire Gun Platoon
With 2 x Type 1 37mm guns 17 points
Hohei Regimental Gun Platoon
With 2 x Type 41 75mm guns 105 points
   With Observer team 15 points
Divisional Support Platoons
Tank Platoon
With 5 x Type 97 Chi Ha tanks 325 points
Limited Air Support
With Mitsubishi Zeros 115 points
Total: 1200 Points

Andrew's Marine Rifle Company
One of the special rules for Amphibious Assaults is Overwhelming Force. Due to this special rule, Andrew's Marine army is 25% larger than Phil's defending force.
Overwhelming Force
Amphibious assaults require overwhelming force. The troops land in the teeth of the enemy defences, scattered and disorganised. It is only through overwhelming force that they will secure a beachhead.

The Attacking force has 25% more troops than the Defending force. A good force for most tables would be 1500 points for the Attacker against 1200 points for the Defender.

When an Attacking platoon is Destroyed, the player returns it to the Floating Reserve to represent a fresh unit landing in its place. Infantry and Man-packed Gun teams in the platoon return to the Floating Reserve and can land again as long as the platoon contained at least four such teams at the start of the game. Hoever, all other types of teams are permanently lost. As usual, Destroyed Armoued vehicles remain where they are.

Warrior and Independent deams are also permanently lost when they are Destroyed.

The Attacking player may voluntariley destroy platoons and return them to the Floating Reserve in the first part of the Starting Step

Andrew's Marine Rifle Company
Marine Rifle Company – Fearless Veteran Gung-Ho
Headquarters
Marine Rifle Company HQ
With 2 x Command SMG teams 55 points
Combat Platoons
Marine Rifle Platoon
With 2 x Rifle Squads 165 points
   With 2 x LVT(4) Amtracs 45 points
Marine Rifle Platoon
With 2 x Rifle Squads 165 points
Company Machine-Gun Platoon
With 4 x M1919 LMG teams 105 points
Weapons Platoons
Assault Section
With 2 x Assault squads 220 points
Regimental Support Platoons
Anti-tank Platoon
With 4 x M3A1 37mm guns 225 points
Divisional Support Platoons
Marine Amphibian Tank Platoon
With 3 x LVT(A)4 (75mm) Tanks 205 points
   With Hull MGs 15 points
Marine Rocket Launcher Battery
With 3 x 4.5in Mk 7 rocket launchers 90 points
   With Extra crew 15 points
Limited Air Support
With F4U Corsairs 150 points
   With Napalm 30 points
Total: 1485 Points

Island Landing Battle Report – Part 1
Stay tuned for the exciting conclusion...
   


Last Updated On Monday, June 13, 2016 by James at Battlefront