7. Combined arms have become more important than ever as each type of weapon has become more useful against its preferred target. Artillery is now much more efficient at digging out infantry, while the infantry’s anti-tank guns are more survivable and better at protecting them from tanks, but vulnerable to infantry in turn.
8. The new rulebook has three new missions to give players new challenges, while the existing missions have been improved with better reserves rules, new victory conditions, and a new victory points table.
9. Players have much greater flexibility in how they structure their forces. You can have any number of company-sized formations in your force and then add support to back them up. As long as one of your formations is still fighting, the battle’s on. With 100 points being the new medium-sized force, getting your force ready for battle has never been easier.
10. The release of the rules will be accompanied by two new books and a whole new range of plastic tanks and guns for the war in the Western Desert. The British Desert Rats and German Afrika Korps have never looked so good, nor been so much fun.
The final result is a game that keeps all the great things about Flames Of War, the colour and depth of play, while making the game easier to get into and play!
~ Phil.
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